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Comment by delta_p_delta_x

3 days ago

By 'impossible', I mean it in a very strict sense of blitting full-screen frames directly into the framebuffers provided by HDMI or (e)DP representing a visible surface. This is still kind of possible in Windows when games are properly full screen and not 'borderless full screen', but the OS still does compositing in the background, and the GPU is still involved to some extent.

Of course, offline rendering is a different story.

Modern "GPUs" have the ability to scan out from multiple buffers at the same time and do rectangular compositing during the scan out -- basically like a few giant sprites. It's got absolutely nothing to do with normal GPU work. Zero.

It lets a few unobstructed windows do animation without having to involve the compositor => lower latency AND lower energy use. They do NOT have to be full screen at all.

Oh, and they can also handle framebuffer formats that aren't RGB. This is very useful for video, as the natural format there is YUV or something similar. The YUV => RGB conversion step becomes unnecessary.