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Comment by benoau

2 days ago

Indie developers can probably avoid killing games the most easily, they're unlikely to have 3rd party tech or IP that's only temporarily licensed, or elaborate DRM, mandatory connectivity/accounts etc, and may even have complete autonomy/power to do what they want.

> Indie developers can probably avoid killing games the most easily

They can and they should. I wouldn't want someone to lose their livelihood because they didn't rigorously test a product they made and released for fun.

Anyone using AWS managed services has 3rd party tech that is temporarily licensed. Any dependence on steam, EOS, google, apple, is a third party dependency.

What about steam relay? Any APIs at all? I think a revenue floor is simpler and more future proof.