Comment by wyrdcurt
7 hours ago
Oh wow, thanks for this. I'm working on a game with some similarities to this (at least in the sense of "includes ocean travel"). Just this week I was working on a sky shader in Godot, and have yet to implement clouds. That whole series of articles looks relevant to my interests... ocean/wave rendering is also on my to-do list.
Game itself sounds interesting and I look forward to playing.
> "On Earth, exploration often meant gruesome exploitation and violence, whose effects can be felt even today... However, this game is not about any of that; it shows how things could have gone, if people had behaved more kindly towards each other."
I love this concept. The world I'm building is almost the inverse of this, taking the reckless real-world exploitation of Earth to its logical conclusions and challenging the player to find a better way of life in the ruins. But despite the different approaches, I think we're both trying to imagine how this world could be better, instead of giving in to bleak, helpless doomerism. We need more fiction like this.
No comments yet
Contribute on Hacker News ↗