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Comment by layer8

1 day ago

"Games with online functionality would also be required to provide an offline mode before the servers supporting them are shut down."

Providing an offline mode doesn’t imply continued maintenance.

> Providing an offline mode doesn’t imply continued maintenance

There should be a liability cap for developers under a revenue ceiling and an exemption for free games. An indie developer shouldn't be worried about getting sued because a component of their game wasn't properly audited for offline use.

  • Indie developers don't build online games in general so you're making up strawman scenarios to defend multi-million corporations.

    • > Indie developers don't build online games in general so you're making up strawman scenarios to defend multi-million corporations

      How does a revenue cap “defend multi-million corporations”?

      Also, your premise seems wrong [1]. And plenty of offline games have online PVP functionality that I can absolutely see a small developer forgetting to configure in a way that has zero external dependencies.

      [1] https://steamdb.info/charts/?tagid=492

  • Release the server code, job done.

    • > Release the server code, job done

      Sure. Let's say you bungle that. Should it cost you your home? What if you die before you finish that work. Should your family lose its estate?

      More trivially, what if you were a muppet and put a bunch of critical stuff in your environment, forgot to export that, and then shut everything down to deal with, idk, an illness or a child or any of the other stuff that might cause someone just making stuff for fun to change directions.

      4 replies →

Potentially it adds a lot of work depending on what kind of game it is. Some make no sense without the online component - think something like Counter-Strike

  • I think parent meant "offline support" meaning you get bots (PvE) and LAN/custom server (PvP), which CS is perfectly capable of since 1.6.