← Back to context

Comment by wesselbindt

18 hours ago

I think this solves the problem at the wrong level. Ultimately, if you can make the licensing model work (and you can), it is far more profitable than an ownership model. As such, in a system where the scoring function is profit, the system will naturally tend toward a licensing model. An example of this would be operating at a loss for a while to outcompete competitors operating on an ownership model, to the point where they become negligible, so you can crank up the prices in a market that has become dependent on a licensing-based oligopoly, and rake in the profits.

To disrupt this natural tendency, you need an external influence which is not beholden to this scoring function. A good example (but not the only one) of such an external influence would be government regulations.

You could try to influence the cycle as consumers, but there are two significant roadblocks for this approach. Firstly, consumers are highly decentralized, and heterogeneous in their beliefs and actions. Sure, _you_ may understand and believe that a licensing model is bad, but how about the billions of others who are less politically engaged? The second is that consumers operate largely in the same profit driven system as the corporations we're trying to change. It takes a very principled individual to buy gta 6 at a 50% markup just so they can -own- the game rather than just rent it indefinitely.

I don't know of any instances in history of consumers making any meaningful impact in this way. Tons of examples of government regulation effecting meaningful change though.