Comment by wongarsu
9 hours ago
Just as useful as DirectX being universally supported in Microsoft's product lines.
The point of OpenGL was to have an API universally supported everywhere
9 hours ago
Just as useful as DirectX being universally supported in Microsoft's product lines.
The point of OpenGL was to have an API universally supported everywhere
That's a bad analogy
How so?
Both are os-specific graphics apis. It seems pretty comparable to me.
Wrong
2 replies →
Why is it a bad analogy? I don't have experience on either of the libraries, so I may be missing something.