Comment by tormeh
3 hours ago
I like "do, don't show" but I don't think that precludes a thin layer of gameplay over a story. Walking simulators are a prime example. The entire point of a walking simulator is the story, but the game doesn't progress without input from the player, unlike in a cutscene/movie. What Remains of Edith Finch is one of my favorite games, but the gameplay is pretty barebones.
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