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Comment by swiftcoder

20 hours ago

Because the model is diverged from the existing model Microsoft established via Game Pass, which made game streaming part of the licensing, not an add-on to purchasing.

Feels bad to buy an expensive piece of hardware, a $60+ game, and then be asked to pony up another hourly fee to play it on your tablet.

Of course, free game streaming was never a viable business model, so this isn't unexpected, but people aren't going to love the change either way.

If you buy the expensive piece of hardware and the game, you can play it on your tablet for free. With Remote Play! You've always been able to do that. Nothing changes.

This is about not buying the expensive piece of hardware. Then obviously it makes sense to charge you for the expensive hardware you're now using in the cloud. Or if you bought the expensive piece of hardware, but for some reason are choosing to use an Xbox in the cloud instead.

Game streaming from the cloud has never been part of the licensing of purchasing a game. It's always been part of a monthly Game Pass subscription. And with games in Game Pass, you don't even have to buy the game in the first place.

I get that some people may not love the change, but it's just more accurately reflecting costs, and there's absolutely no bait-and-switch here. Nothing has changed about what comes with a game you purchased. Nothing at all.

  • There is no bait-and-switch, but this is going to change things.

    The industry is scared of recompiling and how AI has driven costs for people to host their own servers. That includes games like GTA where a lot of recurring revenue is from people spending money in online mode.

    Microsoft would "solve" that issue, as well as normalize more players to spend monthly instead of once.

    “Nothing changes” for your DVD/CDs when Netflix and Spotify arrived.

    I personally have my doubts this is going to work, but the thing this model does open up is mainstream games having LLM driven NPCs.

>but people aren't going to love the change either way.

Perfect quote to summarize the direction of modern gaming. People are in stockholm syndrome over it though and aren't going to leave. Remember when Oblivion horse armor was over the line? Literally everything has gotten worse from that point despite no one being happy about it.

  • It seems businesses also believe this, even when it's plainly not true.

    ---

    PS1 = 102 million units sold

    PS2 = 160

    PS3 = 87 million

    PS4 = 117 million

    PS5 = 95 million (June 2026)

    ---

    These numbers would be bad alone, but two things make them especially awful. The first is that there's no meaningful competition anymore. XBox has completely dropped the ball whereas the PS2 initially had the original XBox (which wasn't great, but had novelty going for it), Dreamcast, GameCube, and others all viably competing in the same approximate domain.

    The second is that when the PS2 launched in 2000 the US population was 281 million. Now it's 349 million. I'm using US as a proxy for rest of the world, instead of the global population, since we're mostly interested in the developed world as that's the market for game consoles. So the break-even point in terms of marketshare relative to the PS2 would be 349/281*160 = 199 million units sold, and that's if we assume significant competition.

    So not only are people leaving consoles, they're leaving in droves. And that leaves the companies squeezing their shrinking player bases even harder, which will make people leave even more quickly. They've lost around 50% of their adjust playerbase over the past 20 years, and at this rate I doubt game consoles will even exist in 20 more years.

    • You missed the biggest reason the newer consoles couldn't reach PS2 numbers: Sony managed to bring its price all the way down to $99. PS3 and PS4 only went down to $299. PS5 instead has had multiple price increases and is now way more expensive than it was at launch.

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  • > People are in stockholm syndrome over it though and aren't going to leave.

    People usually dont - until the levies break, and they do. The PlayStation 4 won its generation, because people left XBox for it, in part, over game sharing (or lack thereof)

    • It feels like PS4 winning was more a result of the halo 3 world of all chat staying in lobbies xbox live dying than anything else. PS3 outsold xbox outside North america too so its really only a regional phenomenon. Hard to really articulate what a social phenomenon halo 3 was in its time. We all just assumed every new game would be like this going forward, but there was never a game like it since. Communities too fractured into different nonexclusive IPs. Death of allchat and staying in lobbies and no one bothering with the mic anymore. No more interest in offering stuff like custom game tools or mapmakers like forge. No fileshare like what bungie.net had for clips and maps.

      So shocking in hindsight how ms never realized this formula as it was happening and let it wither on the vine.

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  • Basically everything Microsoft (deservedly) got shit for with the Xbox One, and which their reputation never recovered from, is bog-standard practice on consoles and plenty of games now.

    • I can't even remember what MS did or didn't do in that keynote. Are they really hurting in this gen? I think their success vs PS is all about (lack of) good platform exclusives along with how online gaming got more siloed and less communal. Halo 3 won them the north american market and it wouldn't have been the same without all chat and everyone still having a working mic at that point in the 360s life.

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  • People are happy enough to spend their money on it though. (Personally I'm amazed people pay money for some different coloured pixels in a game, but in general I don't really like modern games. I aged out somewhere around the PS2 era and now mostly buy from gog.com or play emulators: I'm not the target market!).

    • Yeah I don't understand the skins/cosmetics stuff at all, just seems lost on me and gamers of my generation. Always shocking to me when I see gamers online complain about say the lack of compelling cosmetic offerings in the in game store, as if that's a big selling point of the game for them. I always use default skins. Earned skins are another story, I'll use those because they mean something. Purchased skins though is almost like stolen valor.

  • Microsoft remembers that just a few short decades ago you'd pay a coin that was usually worth more than today's quarter to play at the arcade and got far less than an hour for it. You owned nothing and were happy for it.

    A lot of big tech companies want to bring back those time because they believe the few decades in between where people owned and controlled their devices and software in a very open computing ecosystem were a mistake. So the aim now is to give you a device you pay for and use but never fully control, and software or media that you rent but never own.

Streaming games from your own Xbox is free. This service is for people who don't have that "expensive piece of hardware".

  • > This service is for people who don't have that "expensive piece of hardware".

    Right, but those people also don't own Xbox games. So this goes from "add-on fee to play the games your already own conveniently", to "buy a $60 game and then pay $/hour to actually play it"

    Are you saving money in the second scenario vs buying a console? Almost certainly. But it doesn't feel that way to the person paying a big whack upfront and then also stacks of game time.

    • There's no need to overcomplicate it with "feelings", the math is fairly straightforward. The cost of games is the same in either case. Beyond that you either pay $800-$1000 for a console/$2000+ for a gaming PC, OR $10-20/mo for cloud gaming. Depending on your needs #2 might be the better option, which is why services like GeForce Now are so popular.

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That is not quite accurate -- the Game Pass library was a subset of what could be streamed -- things that were not available in Game Pass could still be streamed provided you owned them. When games went out of Game Pass you could purchase them and continue streaming.