Comment by keyringlight
1 hour ago
I'd be interested to know how complex the modelling behind this is for the companies involved, what reasons they think are behind changes and what levers are within their reach to pull (and what's outside their control).
One aspect that springs to mind immediately looking at that timeline is the rise of mobile, it wouldn't have happened immediately at launch (around 2007) but has been a building wave that meant practically everyone has a games device in their pocket. For audiences of certain genres is all they need where they might have contributed to the overall picture of dedicated gaming devices, leaving other gamers and companies to balance the books for other genres that are left.
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