Comment by chneu
10 hours ago
This is why I like sports, or more specifically "walled" games.
The "walls" are the rules and the task is to figure out how to succeed within those rules. Succeed is up to perspective in many instances.
This encourages creativity. It's why I love baseball, cuz the rules are constantly evolving as people game them. It's so joyful seeing people exploit the rules they agreed to play by.
Limits force us to think INSIDE the box. It's a lot of fun.
Communal boredom is also very important. Being bored with friends is an amazing launching pad for new ideas and thinking.
Are there any games that are not “walled” games?
Brings https://web.archive.org/web/20260418203923/http://gamestudie... to mind.
> Are there any games that are not “walled” games?
Some games approximate infinite play: Minecraft, Roblox, EVE Online, Second Life, Gary's Mode.
However, even they have technological, economic, and rule-based boundaries.
dotA2. I love to death what you can do within each hero and itemization and strategic layer. Highest mmr players constantly figuring out little tricks and builds and ways to eek out an advantage or find new strats as each patch’s meta develops
Those are simulations, not games, I would say. Even though they host games inside them.