← Back to context Comment by sara_kumodeck 8 hours ago how are u planning to handle netcode for online muktiplayer on the 3ds? 1 comment sara_kumodeck Reply coffeesoda 6 hours ago It's already done. The race sim is fully deterministic so the consoles exchange controller inputs and run off the same seed. It uses the underlying VS. mode for the scaffolding but changes the screen render to full for each player.
coffeesoda 6 hours ago It's already done. The race sim is fully deterministic so the consoles exchange controller inputs and run off the same seed. It uses the underlying VS. mode for the scaffolding but changes the screen render to full for each player.
It's already done. The race sim is fully deterministic so the consoles exchange controller inputs and run off the same seed. It uses the underlying VS. mode for the scaffolding but changes the screen render to full for each player.