Comment by slimbuck
6 hours ago
I had no idea SOG was being used this way, so cool! I'm busy working on V3 if there's anything you think we should include.
6 hours ago
I had no idea SOG was being used this way, so cool! I'm busy working on V3 if there's anything you think we should include.
Hey Donovan, keep up the great work :)
That reminds we, we had really weird results with splat-transform .sog output, when measuring the references for KISS-GS a couple months back. Why is the .sog curve dipping in quality when adding more primitives?
It's the "POPSpa + .sog" curve here, in the first Figure: https://arxiv.org/html/2608.26948v1
Always wanted to go back and measure with the latest splat-transform and find whats going on there.
The biggest update is adding alpha compensation (alpha > 1). With this in place we can addresses the gaps that appear after performing many rounds of decimation.