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Comment by slimbuck

6 hours ago

I had no idea SOG was being used this way, so cool! I'm busy working on V3 if there's anything you think we should include.

https://github.com/playcanvas/splat-transform/issues/362

Hey Donovan, keep up the great work :)

That reminds we, we had really weird results with splat-transform .sog output, when measuring the references for KISS-GS a couple months back. Why is the .sog curve dipping in quality when adding more primitives?

It's the "POPSpa + .sog" curve here, in the first Figure: https://arxiv.org/html/2608.26948v1

Always wanted to go back and measure with the latest splat-transform and find whats going on there.

The biggest update is adding alpha compensation (alpha > 1). With this in place we can addresses the gaps that appear after performing many rounds of decimation.