Comment by mkjs
19 hours ago
I'm probably not describing the scale of the issue adequately. Lots of these bugs only show up when you have a specific bit of hardware on a specific version of code, and it's connected to another specific bit of hardware running another specific version of code.
Lots of this stuff should work in theory, you only find out that it doesn't in practice when you try it on real hardware. And there are thousands of bits of hardware.
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