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Comment by kevin_thibedeau

13 hours ago

> Sample based sound is impossible natively, as NES and older game consoles don't work with digital data

The NES supports PCM audio. It was notably implemented wrong in the title screen of Double Dribble and fixed with a patch that produces clearer audio after bit reversal into the correct encoding for the hardware:

https://www.youtube.com/watch?v=Jli0RGpuZDg

It does work with channels that produce pulse waves yes, but what I meant is that you can't supply samples of a wave and expect it to play it. The sound is still analog.