Comment by scotty79
1 day ago
That sounds like an amazing idea. I've been using a lot of Rust+GPUI and sometimes behaviors that I'm expecting to be there just aren't.
Swapping it for UI that's as battle tested as Blender might improve things.
1 day ago
That sounds like an amazing idea. I've been using a lot of Rust+GPUI and sometimes behaviors that I'm expecting to be there just aren't.
Swapping it for UI that's as battle tested as Blender might improve things.
Super curious about the limitations you see in GPUI! I built a custom rust UI framework for the software i am developing but i always kept an eye on GPUI, what is limiting about it in your opinion?
I'm curious about the limitations too.
GPUI and Makepad are the two Rust UI frameworks that seem the most interesting for what I'm looking for in a UI framework (hybrid immediate/retained mode, self-drawn widgets, open source).
Not so much limitations. Rather behaviors I'm used to, around scrolling content, input fields, splitters for resizing panes etc. Can't recall specifics right now. Just small things that I usually get out of the box had to be implemented here.
A glaring limitation is that it requires a modern GPU, which makes it unusable in many contexts.