Comment by lukebitts
1 day ago
That's really cool! I burned some tokens trying to develop something similar but gave up halfway. A lot of people criticize Blender's UI but as someone who has been using blender for more than a decade now I just find it so elegant. Just the customizability itself is something I miss on most 3D software, if not all of them. Being able to just split screens and change their functionality, paired with the tabs for different workflows, it is a really good solution for a very complex software. I'd like to see a game engine with this much UI freedom.
Do you think it's with trying to revive Blender Game Engine? Edit: just learned there's a fork https://upbge.org/
There's also armory: https://armory3d.org/engine/ / https://github.com/armory3d/armory which is the same idea I think
I love the blender game engine. To me, it's as nostalgic as a favorite video game from childhood. I spent countless hours building little projects as a kid. I was really sad when they removed it in v2.8
Now as an adult, I can see why they removed it. It didn't make sense to put resources into it.
I'm really happy about the UPBGE project. It doesn't compare to the capabilities of Godot, but that's okay. It just makes me happy that someone else cared about it enough to pour time into it.
BGE underperformed in my machine a lot, since AMD Athlon days. Godot it's far better.
Hi, the creator of BUI here.
I do hate vibe coding. So I took a different approach for BUI.
Instead of asking the agent to decouple the UI, I asked it to remove all the parts which isn't a part of UI logic.
Turns out AI is pretty good at removing than generating.
"It isn't vibecoded, it's vibe-pruned!"
That's an interesting distinction. A distinction without a difference in my opinion, but a distinction nonetheless!
lmao, this made me laugh
I still think Softimage|XSI was the best UI/UX that ever existed. Moving to Blender from it was... painful.
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