Comment by underdeserver
1 day ago
Deus Ex was a ridiculously elaborate game.
I remember playing it again and again as a teenager, each time finding something new, some shaft I hadn't explored or a character in some side street I hadn't talked to. I must have played through 15+ times.
My favorite quote: "A bomb!" -Joch
One thing to remember is how quick it would be to build out maps in that era, big blocks to carve out the space and align/scale a single diffuse texture on each face.
I recall some anecdote from Harvey Smith that he liked to start the day earlier than the rest of the studio, and he could do a 'first draft' of a level before anyone arrived. I believe the example was the 'Ton hotel, which is a small map.