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Comment by kennywinker

2 hours ago

Can you think of examples of this cycle? I know this is roughly what happened with mainframes, but I struggle to think of other times it went like that.

Maybe arcade games?

The first one was code breaking. The most recent was "cloud". If you look you will probably find others.

CGI rendering. To do Pixar quality animations you used to need racks and racks of servers and it still took months. Now anyone can do it, and we saw tons of slick animations on YouTube from indie studios as a result (before the AI slop cloning started I mean)