Comment by Sesse__
2 hours ago
The same way: If you change latency from 10s to 1s, it's ten times as fast in terms of latency (or 900% faster, if you will); earlier, you could do 0.1 things/second, and now you can do 1.0 thing/second. The only real difference between latency and throughput is whether you can overlap work instances or not, you can use the same language to talk about their changes.
You obviously cannot _calculate_ latency from throughput or vice versa (except of course that one bounds the other); they are different values. But both can use the (very simple, very intuitive) framework of “number of stuffs per time unit”.
Now where things become ugly is when you talk about “N% _slower_”, which is also useful but gets very quickly ambiguous and problematic when N is not close to zero.
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