Comment by JonnyH
13 years ago
Point 1 is incorrect: You can use the full-desktop (non-ES) openGL with egl with no problems - just pass 'EGL_OPENGL_API' to eglBindAPI.
I don't know how good the support for this is from different drivers, however.
13 years ago
Point 1 is incorrect: You can use the full-desktop (non-ES) openGL with egl with no problems - just pass 'EGL_OPENGL_API' to eglBindAPI.
I don't know how good the support for this is from different drivers, however.
There is also Regal, a library that implements GL on top of GLES2. So it should still be possible even with only GLES2.