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Comment by JonnyH

13 years ago

Point 1 is incorrect: You can use the full-desktop (non-ES) openGL with egl with no problems - just pass 'EGL_OPENGL_API' to eglBindAPI.

I don't know how good the support for this is from different drivers, however.

There is also Regal, a library that implements GL on top of GLES2. So it should still be possible even with only GLES2.