Comment by s_husso
11 years ago
Integrate all the good parts from VS to the "Unity-clone" and top it with nice indie-license. Bake modularity into so that you can build the game with feature-toggles and control the flags from the server. Ship the game to testers and enable one flag at a time to see when things crash (no need to wait x0min for the new build to finish). Make testing easier and integrate it with some build engine (jenkins, TFS), enable REST api so you can get all the game element information through it. Those features would make the life, of an test automation engineer, a walk in the park :)
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