Comment by forrestthewoods
11 years ago
Supporting multiple platforms is simple. Assume the user has an existing build pipeline and you need to integrate into it. That means doing one of:
1) provide a single, amalgamated .h/.cpp pair 2) provide per-platform, per-config precompiled static and/or dynamic libs 3) provide all dependencies in the form of 1 or 2
Voila! Your goal should be to provide something that can be trivially added to an existing pipeline.
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