Comment by andrepd

10 years ago

Yes! The current flat design trend makes it difficult to distinguish clickable from non-clickable elements due to the fact that they are all flat. Android "Material Design" is even worse because of the dreadful pastel color scheme which makes things even worse.

That's interesting you find Material Design to be a further regression compared to flat design. Material Design's primary goal is re-establishing depth and dimension to interfaces with implied shadows and volumes across multiple depth planes, a move designed to reclaim what flat design has taken away.

  • It still looks like someone mounted binoculars on my eyes (everything's huge and zoomed in).

  • In principle, yes. I remember being left with a positive impression after viewing the first Material Design demo. None of those features materialised in practice, though.

Pretty much everything is clickable though. At some point the UI chrome starts outweighing the content.

Even in Windows 95, each program in the programs list didn't look like a 3D button. That inconsistency can be confusing too.

  • The programs list was a standard menu though, and those did have a 3D appearance.

    In a way, a menu is a large button with horizontally separated segments (each row of text is its own clickable area, and there's nothing else in the menu).

  • Yes, even things that aren't actually clickable will give you the same visual feedback as a button, the same appearance and the same behaviour when clicked. It's madness.