Comment by legodt

10 years ago

That's interesting you find Material Design to be a further regression compared to flat design. Material Design's primary goal is re-establishing depth and dimension to interfaces with implied shadows and volumes across multiple depth planes, a move designed to reclaim what flat design has taken away.

It still looks like someone mounted binoculars on my eyes (everything's huge and zoomed in).

In principle, yes. I remember being left with a positive impression after viewing the first Material Design demo. None of those features materialised in practice, though.