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Comment by ExUtumno

10 years ago

A very good question! The opposite of it is also important, can we follow some heuristics while creating tilesets to minimize contradiction rates, but not making tilesets easy? I don't know. If someone knows please tell me.

Hmm, this possibly relates to sheaf theory. Robert Ghrist has a good book about this stuff (applied topology) if you want to check it out.