Comment by tripzilch
9 years ago
True, but I like how impressed he is by certain parts of the graphics/meshes :) The procedural generation technique, apart from saving tons of space, also allows for some pretty good+realistic tree trunk and rock objects (or "effects" as they'd be called if this had been a regular demo instead of a game).
I do agree with him about the lack of gore. It doesn't necessarily have to be bloody per se, but there's a great short gamedev presentation called "Juice it or lose it"[0] with loads of basic little tricks to make a game "juicier". They already hit a bunch of them, but there could have been some monster bits flying from the explosion.
[0] https://www.youtube.com/watch?v=Fy0aCDmgnxg (15 mins)
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