Comment by lispm
8 years ago
Not mentioned: written in Allegro Common Lisp (for the IDE on SGIs) and Scheme/GOOL running on the Playstation.
8 years ago
Not mentioned: written in Allegro Common Lisp (for the IDE on SGIs) and Scheme/GOOL running on the Playstation.
Giant Bomb did a great interview with one of the longtime Naughty Dog devs where he talks about the old Crash and Jax engine: https://www.giantbomb.com/videos/an-uncharted-tech-retrospec...
I was waiting for the first lisp-related comment. You win, lispm.
The new remaster is a completely new engine apparently, so it's gone.
https://www.reddit.com/r/Games/comments/6imvro/a_remaster_wi...
Had to be recreated without access to the original source code? How sad.
Most of the source would have been fairly useless for the project anyway, but it would have been neat to see them write a new GOOL interpreter or compiler and reuse a large part of the original game logic.
1 reply →
further reading: https://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp