Comment by pjmlp

8 years ago

Yet I would rather take all of that than dealing with Frankenstein CSS/HTML/JavaScript programming, while making sure it is pixel perfect across all browsers and not making use of the OS features and computer hardware that made me buy it in first place, e.g. WebGL 2.0 on DX 12 GPU.

Most of the issues you mention are solved in .NET, WPF and UWP. COM is a breeze to use in Delphi, MFC/ATL, .NET, C++/CX.

Windows is much more than just Win32.

Apparently Windows event system is so bad, that the younger generation re-inventing it in the form of React.

Also Cocoa, UI Kit, Android and Qt are all better solutions than Web.

Despite the populist mindset that programming the web is a shitshow, it’s really not. Tooling these days is pretty incredible and the ecosystem is pretty great when you are found needing - issues get fixed, PR’s get accepted. It’s a much better experience than a 20 year old environment where everything is set in stone, yet bugs and inconsistencies still exist.

The tools and software for traditional windows app programming have long been neglected and the newer ones throw you into a niche — and still don’t provide a cohesive story.

I would much rather pick up react and produce a working product in less time it takes to troubleshoot XAML databindng and styles, for instance. If my windows app needed something like a map component, I can drop one in my macOS, iOS app - the same one baked into the os - and on the web have an assortment of components to choose from — with WebGL support baked in.

Also, there isn’t such thing as a DX only gfx card - it happily runs OpenGL games and apps just fine

  • > Tooling these days is pretty incredible and the ecosystem is pretty great when you are found needing - issues get fixed, PR’s get accepted. It’s a much better experience than a 20 year old environment where everything is set in stone, yet bugs and inconsistencies still exist.

    Try to make a CRUD SPA as fast as a Delphi one, including a nice L&F by default, just with mouse clicks and setting a few properties.

    > Also, there isn’t such thing as a DX only gfx card - it happily runs OpenGL games and apps just fine

    This statement means you don't have much experience in graphics programming, at least regarding the fun of dealing with drivers and how OEMs classify GPU features.

    So if you prefer I will rephrase it as "WebGL 2.0 on OpenGL 4.6 GPU".

    Now feel free to compare what it means in GPU features.

    Hint, WebGL 2.0 is basically OpenGL ES 3.0, which maps to OpenGL 4.3.

    https://www.khronos.org/developers/reference-cards/

    • > Try to make a CRUD SPA as fast as a Delphi one, including a nice L&F by default, just with mouse clicks and setting a few properties.

      Use Bootstrap for the look and feel. The browser's painting stack is far faster than Delphi's '90s style GDI, so you don't have to do anything there.

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> Yet I would rather take all of that than dealing with Frankenstein CSS/HTML/JavaScript programming

I wouldn't.

> Most of the issues you mention are solved in .NET, WPF and UWP.

I wasn't talking about .NET, WPF, and UWP. I was responding to the claim that Petzold-style Win32 apps are better than the Web.

> Apparently Windows event system is so bad, that the younger generation re-inventing it in the form of React.

Huh? React is not WndProc.

> Also Cocoa, UI Kit, Android and Qt are all better solutions than Web.

Disagree.

I've written the same WebGL app twice now, once in Cocoa/Objective-C and once on the Web, with a TypeScript and Webpack stack. Once I got over the initial hump of learning the technology, it was a much nicer experience than my experience with Cocoa. TypeScript is a better language for UI development than C++, Java, or Obj-C, and the fact that the browser implementation of WebGL smooths over the issues with OpenGL on Mac was a huge relief.

  • Petzold-style Win32 apps were already out of fashion on Windows 95.

    Apparently others with better knowledge of Web than me, think otherwise about React vs WndProc.

    https://bitquabit.com/post/the-more-things-change/

    As for your WebGL example, I would have used Swift with SceneKit instead, regarding productivity in native development on Apple systems.

You're assumptions are outdated

  • Please provide a link to a Delphi like tool for the Web, including components for backend comunication.

    • Allow me to present: https://anvil.works/

      Visual interface editor? Check.

      Component-based UI model? Check. (It's all in Python, everything is an object, very Delphi-ish.)

      Back-end communication? Check. (One-line RPC to call functions on the server.)

      Database integration? Check.

      (The built-in datastore runs on Postgres, and lets you do things like delegate views on a table directly to the client. Mix this with data bindings, and you can create CRUD apps with tiny amounts of code. Or you can start importing the appropriate Python libraries and go to town with your favourite DB.)

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