There was a superb demo I can't seem to find again, one of the scenes was a giant spaceship floating in the distance above a desert, and some silhouette people were walking atop a dune along with goats or some other animal. I seem to remember there was some article from the author about the implementation. If anyone can throw some link in my general direction then I'll throw back some <3 in theirs :)
That was mindblowing at the time. We thought we were being cool with our "Comanche engine using ripped Comanche terrain" on Heartquake https://youtu.be/LLsRBbFOa3k?t=1m39s but Mars was amazing.
p.s. yeah we edited the terrain to hide the signature pyramid :)
Yeah, the maps of Comanche were just run-length encoded and it took me an evening to reverse-engineer it. Nice to know, that I am not the only one who were able to extract them.
But even without the pyramid it is very obvious, that these maps in your demo were from the game Comanche.
Hehe you're going to laugh at me - I just played the game, exited back to DOS and dumped all RAM to a file. I had already written a relatively popular tool to explore files visually (dump every N bytes to a pixel, with W pixels per line and S stride), so it was trivial to find the raw maps. :)
The demoscene is still pumping out amazing stuff. Check out this ~5 minute 64K demo (2016): https://www.youtube.com/watch?v=gX7ESVZ7T6Y.
IMHO not very many 64Ks have reached the amazingness of this 11 minute one from 2000: https://www.youtube.com/watch?v=Y3n3c_8Nn2Y
...and for 4K, this one from 2009:
https://www.youtube.com/watch?v=jB0vBmiTr6o
These dudes doin' mountains and oceans and music in 4K and yet it takes LinkedIn and the like like 9MB worth of assets to show me a bit of text.
This is probably the most impressive 64K I've seen: https://www.youtube.com/watch?v=rWwNgVwQG1A
'elevated' is an absolute marvel of a demo...
There was a superb demo I can't seem to find again, one of the scenes was a giant spaceship floating in the distance above a desert, and some silhouette people were walking atop a dune along with goats or some other animal. I seem to remember there was some article from the author about the implementation. If anyone can throw some link in my general direction then I'll throw back some <3 in theirs :)
Guberniya? https://www.youtube.com/watch?v=yei3mJm33SQ
1 reply →
That was mindblowing at the time. We thought we were being cool with our "Comanche engine using ripped Comanche terrain" on Heartquake https://youtu.be/LLsRBbFOa3k?t=1m39s but Mars was amazing.
p.s. yeah we edited the terrain to hide the signature pyramid :)
Yeah, the maps of Comanche were just run-length encoded and it took me an evening to reverse-engineer it. Nice to know, that I am not the only one who were able to extract them.
But even without the pyramid it is very obvious, that these maps in your demo were from the game Comanche.
Hehe you're going to laugh at me - I just played the game, exited back to DOS and dumped all RAM to a file. I had already written a relatively popular tool to explore files visually (dump every N bytes to a pixel, with W pixels per line and S stride), so it was trivial to find the raw maps. :)
1 reply →
I remember heartquake! I could probably play the credits part of the music by memory. I never realized the terrain was the actual comanche terrain.
So the editing worked hehe
Very cool, I remember this demo from that time! I even have a vague memory of trying to implement something similar.