Comment by feiss

9 years ago

Neat, great readme.

Everyone seems to be in flashback mode, so I'll add mine: I remember getting a good grade in my multiprocessing class by making a voxel terrain generator using mpi and with the same technique, but also with clouds (just think of upside down white mountains). But I just randomly generate them, without any lighting. The color of the voxels were determined by their height. Using (nice) color and height textures adds a lot indeed! It's a shame I didn't know that trick on that time, I remember playing with vistapro[1] or terragen[2].

[1] http://www.creative-3d.net/images/vistaprointerface.jpg (I had an older, ms-dos based version)

[2] http://planetside.co.uk/ (It's great to see that it's still alive after so many years..)