Comment by IncRnd
8 years ago
> The 320x200 image was stretched to fit the entire 4:3 screen, to something close to 320x240.
Not necessarily close to 320x240. Linearly addressable mode X was 320x240.
8 years ago
> The 320x200 image was stretched to fit the entire 4:3 screen, to something close to 320x240.
Not necessarily close to 320x240. Linearly addressable mode X was 320x240.
Very few games bothered with mode X. Most used the much easier to program mode 13h.
Unchained made int 13h easier than regular int 13h, but what about mode x was much more difficult to program? You got a faster display, square 4:3 pixels, and double buffering in 256 colors.