Comment by doomlaser

8 years ago

Godot is advancing at a fast clip. Godot 3 is a nice milestone. They're on bullet now for physics, which is nice (just like all the GTA games). Disney BSDF, their pbr stuff, and global illumination lighting look really good. https://godotengine.org/storage/app/media/devlog/rendering/f...

Here's some video of their third person platformer demo project: https://www.youtube.com/watch?v=aRwCxMYSIk8

And their post about 3.0: https://godotengine.org/article/godot-3-0-released

If nothing else, I hope it puts some pressure on Unity to solve and ship fixes for some of their longstanding weaknesses — (their bizarre and fundamentally handicapped prefab system, their slow runtime boehm garbage collector which hasn't been updated in a decade, the need to expensively recompile your entire project with every small change to a .cs file, etc) as opposed to just making grand promises at keynotes. I do like Unity's recent integrations of ProBuilder and TextMeshPro. I don't mean to bash it, but Godot deserves to succeed alongside it given its admirable development and licensing model.