Comment by pugworthy
7 years ago
Curved monitors are basically meeting the same need - to maintain the same focal depth as one looks side to side, shifting between windows, applications, etc.
I did find a few papers with a quick search that covers the topic for monitors. I would assume there is some carryover of any kind of finding about curved monitor ergonomics to the cylindrical view idea in VR.
See https://pdfs.semanticscholar.org/d1c0/3f54a46b5fefc27b7a4207... and https://www.tandfonline.com/doi/pdf/10.1080/15980316.2015.11... for example.
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