Comment by pugworthy

7 years ago

Curved monitors are basically meeting the same need - to maintain the same focal depth as one looks side to side, shifting between windows, applications, etc.

I did find a few papers with a quick search that covers the topic for monitors. I would assume there is some carryover of any kind of finding about curved monitor ergonomics to the cylindrical view idea in VR.

See https://pdfs.semanticscholar.org/d1c0/3f54a46b5fefc27b7a4207... and https://www.tandfonline.com/doi/pdf/10.1080/15980316.2015.11... for example.