Comment by jayd16

7 years ago

I think what you've said is all correct. And its mimicked, to some degree, by how we build our physical lives. Shelves and desks are not so deep as to obscure what you need.

That said, I think an element that's missed is tangibility. In the real world, a stack of papers and folders are a valid way organize your own desk. You know where everything is and allowing you to tune your layout and grow muscle memory is very helpful. VR interfaces should let the user organize as they see fit. Interfaces should be tangible, movable, sizable, etc.

> And its mimicked, to some degree, by how we build our physical lives. Shelves and desks are not so deep as to obscure what you need.

Oddly, cupboards and refrigerators are. A lot of food rots in the back of refrigerators that should have just been smaller.

  • Maybe someone should build a cylindrical fridge with a curved door, so you could rotate the shelves to get to things diametrically across from your view.

    It needn’t have structural pole in the middle. Could use roller bearings along the perimeter.

    I think it would work better than an ultra-wide but shallow fridge.

  • Bizarrely, counter-depth (aka depth that both looks better in kitchens and is shallow enough you won't forget about half the food in it) fridges are usually a fair bit more expensive, despite being smaller. Even for what's otherwise the same model.