Comment by madrox

7 years ago

I worked in a media tech lab that experimented with how to tell stories in VR. The truth we encountered was that there was very little that VR did to enhance storytelling. There's a lot of hyperbolic arguments that sound good, but don't pan out in practice.

Reading Carmack's argument does make me wonder how much is objectively true and how much is because we're trying to bootstrap a generation of 2D interface users into 3D. Will this be one of those things that a generation of kids raised in VR will roll their eyes at? I don't know.