Unfortunately I got tired of the gimmick pretty quickly and didn't make it to the next few examples. Having to drive a car just to open a link is too much work!
Does anyone have any _aphysical_ 3D sites? Or videos, sketches, inspirations, whatever?
I'm focused on HMDs and DIY shutter/anaglyph/wiggle 3D and hand tracking above laptop keyboard. For non-novice professional GUIs, why simulate the physical world? That's a big bag of restrictions, unlikely to align well with desired domain affordances. It feels skeuomorphic - nice for onboarding novices, but generally not where you want to end up. But with VR currently focused on gaming and presenting the physical world, and AR on onboarding and reality overlays, there's not a lot of inspiration around for 3D UI design where the "R" isn't a priority.
He has a lot of other projects which are also 3d websites:
https://prior.co.jp/discover/en
https://www.orano.group/experience/innovation/en/slider
Unfortunately I got tired of the gimmick pretty quickly and didn't make it to the next few examples. Having to drive a car just to open a link is too much work!
Does anyone have any _aphysical_ 3D sites? Or videos, sketches, inspirations, whatever?
I'm focused on HMDs and DIY shutter/anaglyph/wiggle 3D and hand tracking above laptop keyboard. For non-novice professional GUIs, why simulate the physical world? That's a big bag of restrictions, unlikely to align well with desired domain affordances. It feels skeuomorphic - nice for onboarding novices, but generally not where you want to end up. But with VR currently focused on gaming and presenting the physical world, and AR on onboarding and reality overlays, there's not a lot of inspiration around for 3D UI design where the "R" isn't a priority.
This also came up on HN the other day: https://3dforreddit.com/r/pics