Comment by ivanstojic

6 years ago

I wonder if the author drives cars? Everything is flawless, but the steering when the car goes in reverse is just wrong.

It's one of those things that should immediately pop out as "feels wrong" in interaction design.

The reverse steering seems correct, maybe you could elaborate on what you’d change. It is difficult, because it’s reversed, but that’s what happens when you drive real cars in reverse.

The reverse effect is correct, this is the classic game interaction design challenge of 3rd person vehicle cameras which aren't pegged facing the forward direction of the vehicle.

Our hand-eye coordination does not intuitively adapt to remap the arrow keys relative to the spatial position/orientation of the vehicle, and we keep thinking relative to the screen coordinates itself. After you play with it for about 5 minutes you will project to the car instead of the screen and it will feel intuitive again.

To all the commenters: I was ready to agree, but after testing a second time, initially it behaves as it should, but somehow you can enter a state where the steering in reverse starts acting weird and doing the opposite of what you’d expect. Seems to be related to the camera angles.