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Comment by saagarjha

7 years ago

> Code continues to be written and maintained to keep OpenGL working on newer GPUs, both OpenGL ES on iOS GPUs, as well as OpenGL on mac GPUs.

Yes, but from the outside this is not necessarily obvious. Just ask the VLC developers: they’re running into breakage constantly on macOS. There were a couple of builds back in the summer where OpenGL just wouldn’t initialize at all, meaning even system components like WebGL, iTunes visualizers, and certain screensavers wouldn’t work correctly (though I did notice that there’s a new one written in Metal that wasn’t affected…)