Comment by fictorial

15 years ago

This is mind-blowing. How was this created? The detail is incredible: http://i.imgur.com/gmsu4.png

The buildings are meticulously 3-D modeled and texture mapped--you can see the texture repetition artifacts. I've read some research about automatic modeling techniques from street view images+, but I'd suspect this was done by hand.

+ http://web.mit.edu/jxiao/Public/publication/2009/TOG/paper_h...

  • Looks like China's cheap labor is bridging the gap to AI.

    • This is essentially the same as a traditional animated movie: gigantic sum of work to do, essentially infinitely parallel, and capable of being process-optimized such that two adjacent frames require much less work than freehanding them. They're probably using a large library of templated buildings (how many silhouettes are there at that resolution, really?), brushes, and then just applying detail work to the significant ones.

      It's a big job, and it's impressive, but it isn't "We had enough people to freehand a scale map of the entire country, bwahaha."

    • The real question is, is this more useful than the photographic approach? i.e. does a user identify these landmarks better in this slightly abstracted hand drawn rendering than in a photo rendering of the same?

      1 reply →

  • Is it fully 3D rendered? or just an isometric view like the old simcity? You can't rotate the viewpoint, as far as I've seen (but as I don't know Chinese I might be wrong).

  • Seriously by hand? How many mechanical turks? Why do you say so? The textures and all seem to suggest otherwise. I am very much interested in the actual technology. Perhaps the textures were superimposed on the 3d models and not a direct input of the 3d modelling.

  • The research done by your fellow in MIT while in HKUST is also very impressive. Just that the result is not the same kind found in here - the one here is simply artistic model, not a realistic one.