Comment by madeofpalk

6 years ago

> So it's creating a whole new genre of runs that simply isn't about execution anymore.

Did we watch the same video?

It was completely about execution. You still need to be exceptionally good at the game to get those frame-perfect setups.

I meant in the sense that if you just said execution without context, you'd simply expect that we'd be talking about mastering inputs. This requires a body of knowledge established completely outside of the game itself.

  • Even then, once you get past a cursory knowledge of the game and mechanics, you start getting into understanding the implementation of the mechanics of the game. Then it's just a deeper and deeper rabbit hole until you're maniupulating bytecode by throwing P Switches up in the air.