Comment by hnick

5 years ago

> Plus load times are usually the one thing you start ignoring early on, just start the session, go take a coffee or a piss, and by the time you're back it's loaded.

In GTA V, when I tried to enjoy multiplayer with my friends the abysmal load times were what killed it for me.

You actually have to load into the game world - which takes forever - before having a friend invite you to their multiplayer world - which takes forever, again.

So both a coffee, and a piss. Maybe they fixed that now?

Then when you want to actually do an activity like a deathmatch you have to wait for matchmaking and then the loading - takes forever. Once you are finally in a match it's okay but as soon as the match ends you have to wait for the world to load again and then queue again which takes bloody forever. Spend 2hrs playing the game and have only a few matches, more time spent looking at loading screens than actually playing anything.

  • > more time spent looking at loading screens than actually playing anything.

    This could easily compete for the most expensive bug in history, up there with the Pentium Bug. It might have halved the revenue potential of a billion dollar franchise.

  • Judging from your word choice "deathmatch" and your experience with long loading/matchmaking times I guess you might be a fellow Quake Champions player. Even if you are not, I agree that long loading times are a mood killer when you just want to play a couple of quick matches after work in your limited free time. It is even worse when you know the game's development is abandoned and it will never get fixed, even though you enjoy the game itself.

    • GTA V has a deathmatch mode and the parent comment sounds like it's talking about that. Especially the "once it's over, you need to load into the primary session, then wait for matchmaking, then wait for loading again" sounds exactly like GTA V.

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I agree. I played GTA online for a bit and quite enjoyed it but I haven't touched it in a while and the insane loading times are a big reason why.

It kind of baffles me that they haven't bothered to fix this trivial issue when the result is to cut 4 entire minutes of loading time.

  • Back in dialup/DSL days I discovered a texture compression issue in America's Army (the free US Army game) that doubled its download/install size. Typical download times were about a day and the resume mechanism was poor, so this had the potential to save a lot of grief, not to mention hosting costs. I emailed them, they banned me for hacking, and the next version still had the same issue. Shrug.

> So both a coffee, and a piss.

Reminds me on loading "G.I. Joe" (from Epyx) on the C64 with a 1541 floppy disk. However, the long loads came after every time you died and meant you also had to swap 4 disks.

  • I remember as a kid I went to someone's birthday party in the 80s and we wanted to play a karate themed game on something that used a cassette tape. It took so long to load we went and played outside!

    To be fair to GTA V, I don't think my installation was on a SSD because it was 50GB or something at the time (now it's 95GB?), but that said when it released SSDs were not as cheap or widespread as they are now so that's their problem. The linked article shows the initial load to be much shorter which did not match my experience.

    • Not to one up but we didn’t have any storage for our c64 for the first year or so. We would team up to enter a game from Byte or whatever (one reader, one typer, one proofreader) and then protect that thing with our lives all weekend to keep people from unplugging it. The machine code games were the easiest to type but if they didn’t work you were kind of hosed lol.

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    • C64 tape with turbo was actually faster (~500 Bytes/s) than non turbo Floppy (~400 Bytes/s).

      Many 8bit Atari owners will have horror memories of aborted Tape loads. After over 20 years someone finally discovered a bug in original ATARI Tape loading ROM routine resulting in randomly corrupted loads, no amount of sitting motionless while the game loads would help in that case :)

    • Oh gods, now I'm reminded of a cassette based game where there was one enemy where if he got a solid hit on you, you got bumped back to the beginning of the level.

      Which meant the game displayed "rewind to mark 500 and then hit play" and you had to do that to restart lolsob.

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    • That we can say the install bundle is 50 gigs with a straight face though? I remember not long ago games that were 8 gigs caused mayhem.

      I suppose devs dont care about that as long as their QA allows it.

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They didn't fix it. I tried a few days ago, because it's a really fun game... except for these seemingly easy to fix issues that are huge barriers.

> You actually have to load into the game world - which takes forever - before having a friend invite you to their multiplayer world - which takes forever, again.

Is that... the same problem? Is microtransaction data different in your friend's multiplayer world than it is in the normal online world?

  • The article mentions story mode loading as well as online loading, but as I mentioned in another comment the story time shown there is much lower than what I experienced, probably because SSDs are now standard and were rarer in 2013 (I could not justify 50GB+ on this one game at the time). So it may be a mixture of factors.