Comment by sillysaurusx

5 years ago

That's a fine argument, and I'm sure that if management knew they could get a 70% decrease in load times in exchange for focusing on this one area, they would have done so. But nobody knew. And discovering that would have been expensive.

I'll meet you halfway though: they should have had profiling sessions that pointed to the JSON parsing code as the issue. I imagine that all of their profiling efforts were focused on the runtime performance, not the load time. Simply put, no one did that profiling, and I don't fault them for focusing on runtime performance (which is where the real money is, as Cyberpunk 2077 demonstrated by not having it, and subsequently having their PS4 orders yanked and refunded).

You do realize Cyberpunk 2077 shipped running better on base PS4 than "critically acclaimed" Control by Remedy?

  • Cyberpunk 2077 ran so horribly on PS4 that Sony had to refund everyone who purchased it.

    • No, Sony pulled Cyberpunk 2077 after CD Project promised refunds and then forced Sony to do it on their end. Sony didnt like that.

      Once again - Control by Remedy ran on base PS4 at 10 frames per second, TEN frames. Critically acclaimed, reviewers loved it and didnt tend to mention TEN frames per second on base consoles, not pulled from the store.