Comment by sjburt
4 years ago
I'd bet that some combination of "Oh, of course it's slow, it's json" and "I'm too important to work on microtransactions" accounts for a lot it.
4 years ago
I'd bet that some combination of "Oh, of course it's slow, it's json" and "I'm too important to work on microtransactions" accounts for a lot it.
Or it may have worked fine in a dev environment and it only became an issue once the game was in production for a certain amount of time.
By that point R* developers had moved on to other projects and the artists may have used a different workflow to validate things and never bothered booting up the "real" game to test things.