Comment by fsloth

5 years ago

Yes, you are quite right. My point was past performance is not always a good indicator of future human potential.

>Yes, you are quite right. My point was past performance is not always a good indicator of future human potential.

I agree. People can shift into an entirely different field and get fairly good at it quicker than many would imagine. Once you've proven successful in one intellectual pursuit the biggest factor in becoming proficient in another is passion, because passion leads to putting in the work. In this particular case I just think they may not realize the scope of the work their game idea is going to involve due to their lack of experience. I wish them well and if its looking good by the time it hits beta I'll probably be trying it out.

True. Claiming you are going to make a huge MMO when you are an inexperienced game developer is pretty common. Therefore we also know at which stage of Dunning Kruger they are.

  • >Claiming you are going to make a huge MMO when you are an inexperienced game developer is pretty common.

    Yea its so common its basically a meme that the first question a beginner asks when they join /r/gamedev or another gamedev community is "How do I make an MMO?"

  • I have no idea at which point of Dunning Kruger they are. For example have they digested all of the technical material available on MMO:s available publicly? If they have and have fair software engineering savvy that puts them already way ahead.

    Past failures by third party actors should not be taken as discouragement for startups.

    To take a blunt example, before Elon Musk started SpaceX there were failed rocket companies started by millionaires all of whom dreamed of commoditizing space...

    Sure, their success is improbable. But in this context longshots and improbable bets are the whole point.

    • > For example have they digested all of the technical material available on MMO:s available publicly? If they have and have fair software engineering savvy that puts them already way ahead.

      I can see you have no experience in game development. Let me explain: with 2 people and a budget of 200K you can make a tiny indie game. With a team of 15 experienced game developers you can make a single player RPG. MMO's are built by huge companies, with lots of experience under their belt.

      Newbies that want to build an MMO is a running joke in game dev communities. It basically says you are so stupid that you don't even realize how stupid you are.

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    • Putting together an MMO requires knowledge how to make your software systems scale. Putting together a demo in Unreal is the exact opposite of that. That is why you see so many bad MMO-s, they can make a demo, but they could not make that scale in 100 years.

      If going by the above logic that just showing expertise is enough to get funding, then why was an Unreal demo valued as expertise at all?

      If they showed expertise by demoing a network server/cluster, or world streaming, or asset import workflow, then i would say that there is some relevant expertise.

      But they didn't even import a custom character into Unreal for their demo, how are they going to make a character creator and a clothing system?

    • The rocket market is not anywhere near as developed as the games industry. Everything related to the development part of games is very much cleared out.

      There are plenty of small studios that have huge successes, and they are all smart enough to not develop a huge MMO. Simply because they know they don't have the resources to pull this off.

      Starting a rock band is a long shot. Beating the best NBA team in basketball is a delusion.

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