Comment by kevingadd

5 years ago

In fairness to Slack, the MMO they put together worked and was truly innovative. It just didn't find a big enough audience. Huge gap between that and something like DreamWorld.

The wikipedia page has lots of detail: https://en.wikipedia.org/wiki/Glitch_(video_game)

While I have never played it, the brief description in the opening paragraph:

> Glitch was officially launched on September 27, 2011, but reverted to beta status on November 30, 2011, citing accessibility and depth issues. Glitch was officially shut down on December 9, 2012.

Doesn't exactly paint an image of quality.