Comment by rlonn
5 years ago
I agree with previous commenter: it's impossible to make an MMO on a shoestring budget. Until someone does it. Saying something is impossible because you've seen many failures indicates a lack of imagination, not wisdom.
5 years ago
I agree with previous commenter: it's impossible to make an MMO on a shoestring budget. Until someone does it. Saying something is impossible because you've seen many failures indicates a lack of imagination, not wisdom.
Ok, here are some examples:
- Levitation through meditation. - An 8 year old kid watching karate kid and then beating an MMA fighter. - Finding underground water with a stick
The MMO falls into this realm. Unless of course they invented an AI that can develop an MMO. But there is no indication of this last part.
It’s entirely possible, there are a bunch of small team MMO games. There’s even a few one man efforts. For example familiars.io. But the important thing is their scopes are hugely reduced from the promises made by this project.
Exactly. As a small team, the main thing is to decide the things that you will drop.
I remember Powerhoof Games (a 2 person team) had to downgrade their pixelated graphics on Crawl, so they could have really awesome animations. Think about that: deciding to have some awesome animations in there, and therefore also deciding your pixelated graphics will be very flat and basic.
I would say that as a small team the main thing is to decide when and how to scale (if you know what you are doing). If you need to stay bootstrapped then that is fine but it does not need to be the template for all small teams.
I hope this does not turn out into a duel of irrelevant anecdata :)
To counter your specific point Studio MDHR started with a team of two and eventually produced a game with outstanding graphics and animations. Scale and outsource. (https://en.wikipedia.org/wiki/Cuphead)
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