Comment by unionpivo
5 years ago
Honestly the biggest red flag to me is no artist or artist background.
Sure MMO's you need competent programmers, but what you also need is artists and someone who can manage multiple artists to create a cohesive whole.
The fact that they have 0 artist on team is just ...
As far as your strengths theory goes. It's like somebody who has only done some web programming said he would create a better phone than iPhone. Sure it's theoretically possible, but with no expertise in hardware, logistics, low level OS, legal (patents) ...
My example is just slightly more ridiculous, than what they are purposing.
Ah, fellow gamedev! Hello!
The telltale sign of an experienced gamedev: someone who appreciates how important an art pipeline is. And how hard it is.
S2 Games had one of the best I've seen. Someday I should do a writeup about it. They were able to deliver a new Dota-style hero in less than a week -- concept, modeling, animation, polish, effects, sound, everything.