Comment by koonsolo

5 years ago

Exactly. As a small team, the main thing is to decide the things that you will drop.

I remember Powerhoof Games (a 2 person team) had to downgrade their pixelated graphics on Crawl, so they could have really awesome animations. Think about that: deciding to have some awesome animations in there, and therefore also deciding your pixelated graphics will be very flat and basic.

I would say that as a small team the main thing is to decide when and how to scale (if you know what you are doing). If you need to stay bootstrapped then that is fine but it does not need to be the template for all small teams.

I hope this does not turn out into a duel of irrelevant anecdata :)

To counter your specific point Studio MDHR started with a team of two and eventually produced a game with outstanding graphics and animations. Scale and outsource. (https://en.wikipedia.org/wiki/Cuphead)

  • Sure, but they dropped anything related to gameplay innovation. The gameplay is a tried-and-true platformer, which is not that hard to implement (might be hard to get right though).

    So in the end they did make compromises too.

    I would love to see them make an MMO ;p