Comment by hackinthebochs
5 years ago
>the first thing I want to know is what it actually does, step by step, at low level
I feel like we might be touching on some core differences between the top-down guys and the bottom-up guys. When I read low level code, what I'm trying to do is figure out what this code accomplishes, distinct from "what it's doing". Once I figure it out and can sum up its purpose in a short slogan, I mentally paper over that section with the slogan. Essentially I am reconstructing the higher level narrative from the low level code.
And this is precisely why I advocate for more abstractions with names that describe its behavior; if the structure and the naming of the code provide me with these purposeful slogans for units of work, that's a massive win in terms of effort to comprehend the code. I wonder if how the bottom-up guys understand code is substantially different? Does your mental model of code resolve to "purposeful slogans" as stand-ins for low level code, or does your mental model mostly hold on to the low level detail even when reasoning about the high level?
> Does your mental model of code resolve to "purposeful slogans" as stand-ins for low level code,
It does!
> or does your mental model mostly hold on to the low level detail even when reasoning about the high level?
It does too!
What I mean is, I do what you described in your first paragraph - trying to see happens at the low level, and build up some abstractions/narrative to paper it over. However, I still keep the low-level details in the back of my mind, and they inform my reasoning when working at higher levels.
> if the structure and the naming of the code provide me with these purposeful slogans for units of work, that's a massive win in terms of effort to comprehend the code
I feel the same way. I'm really grateful for good abstractions, clean structure and proper naming. But I naturally tend to not take them at face value. That is, I'll provisionally accept the code is what it says it is, but I feel much more comfortable when I can look under the hood and confirm it. This practice of spot-checking implementation saved me plenty of times from bad naming/bad abstractions, so I feel it's necessary.
Beyond that, I generally feel uncomfortable about code if I can't translate it to low-level in my head. That's the inverse of your first paragraph. When I look at high-level code, my brain naturally tries to "anchor it to reality" - translate it into something at the level of sequential C, step through it, and see if it makes sense. So for example, when I see:
My mind reads it as both:
- "Convert items in 'bar' via 'fn' and then aggregate via 'fn2'", and
- "Loop over 'bar', applying 'fn' to each element, then make an accumulator, initialize it to first element of result, loop over results, setting the accumulator to 'fn2(accumulator, element)', and return that - or equivalent but more optimized version".
To be able to construct the second implementation, I need to know how 'map' and 'reduce' actually work, at least on the "sequential C pseudocode" level. If I don't know that, if I can't construct that interpretation, then I feel very uncomfortable about the code. Like floating above the cloud cover, not knowing where I am. I can still work like this, I just feel very insecure.
One particular example I remember: I was very uncomfortable with Prolog when I was learning it in university, until one day I read a chapter about implementing some of its core features in Lisp. When I saw how Prolog's magic works internally, it all immediately clicked, and I could suddenly reason about Prolog code quite comfortably, and express ideas at its level of abstraction.
One side benefit of having a simultaneous high and low-level view is, I have a good feel about the lower bound of performance of any code I write. Like in the map/reduce example above: I know how map and reduce are implemented, so I know that the base complexity will be at least O(n), how complexity of `fn` and `fn2` influence it, how the data access pattern will look like, how memory allocation will look like, etc.
Perhaps performance is where my way of looking at things comes from - I started programming because I wanted to write games, so I was performance-conscious from the start.
>If I don't know that, if I can't construct that interpretation, then I feel very uncomfortable about the code.
This is probably the biggest difference with myself. If I have a clear concept of how the abstractions operate in the context of the related abstractions and the big picture, I feel perfectly comfortable not knowing the details of how it gets done at a lower level. To me, the details just get in the way of comprehending the big picture.
A common problem with code written like that is checking the same preconditions repeatedly (or worse - never) and transforming data one way and back for no reason. I remember a bug I helped fix a fresh graduate that joined our project. It crashed with NPE when a list was empty. It's weird cause empty list should cause IndexOutOfBound if anything and the poor guy was stumped.
I looked at call stack and we got list as input then it was changed to null if it was empty then it was checked for size and in yet another function it was dereferenced and indexed.
Guy was trying to fix it by adding yet another if then else 5 levels in callstack below the first time it was checked for size. No doubt then another intern would have added even more checks ;)
If you don't know what happens to your data in your program you're doing voodoo programming.