Comment by dmbaggett

5 years ago

One could endlessly debate the merits of Lisp dialects for game development, but at least in the Crash era it was a big win for us. Naughty Dog migrated away from Lisp in the PS3 era, I believe. (I was long gone by then.)

It was very powerful to be able to write code for critters and other animated objects in GOOL/GOAL because it was both conceptually simple and compiled into tiny amounts of code, which mattered a lot when you only had 2MB of RAM (half of which was video RAM if I recall correctly).

I've not heard of GOAL before - do you have a link to any references or articles about it?